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Kharon06 Oct : 11:58NEW Skill NOW Active on the Hardcore RPG Server
Kharon02 Oct : 00:09Alternatively we could look at giving a few more starting credits for a better chance
Kharon02 Oct : 00:08I dont really want to set the exp on kills much higher, ill look into it. I need to modify the bots so they are all higher levels as you have probably noticed there are bots still around lvl5.
If all bots were at lvl 100+ gaining exp would be a lot higher as it is base exp rate * level of target killed. So at the current rate killing a level 120 if you are level 1 is instant level up from 1 kill. Obviously killing a level 5 will have to happen 25 times for the same effect.
Once i have altered the bots we can re-assess the base exp level
chaps01 Oct : 14:13i think xp should be at least doubled, this kid i was playing with seems to be stuck on the lower levels about ~30
chaps01 Oct : 06:02woot sounds great, thanks Kharon!
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RPG Hardcore Server Skills in Progress & Skill Requests
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chaps | Fri Oct 06 2017, 09:37AM | |
| ![Public Members Public Members]() Registered Member #7 Joined: Tue Sep 26 2017, 06:28AM Location: Sydney, Australia Posts: 2
| Here are some of my Suggestions
Impulse - Chance that you re-fill your clip when shot
Anti-Cold - Reduces the effects of Frost Pistol
Fire Pistol - Sets the enemy alight when shot
Anti-Fire - Reduces the effects of Fire Pistol
Exposure - Shots have a chance to cancel stealth effects for a short time
Double Tap - Rate of Fire increase for Rifles
Trigger Happy - Rate of Fire increase for Pistols
Rapid Fire - Rate of Fire increase for SMG's
Velocity Leech - Chance to steal some speed from the enemy on hit
Speed Lock - Ignores the effect of Velocity Leech
Martyrdom - Explosion on Death (Increase 5 dmg/lvl for example)
Static Shiv - % of your knife damage is applied to 1 nearby enemy
That's all i could think of atm, some of them may be a bit ridiculous but w/e
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Kharon | Fri Oct 06 2017, 10:44AM | |
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 Joined: Thu Sep 07 2017, 01:32PM Location: Perth Posts: 76
| Some very good idea's there chaps, i will look into these and see what i can do 
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Scoota | Fri Oct 06 2017, 04:42PM | |
|  Scoota
 Joined: Mon Sep 11 2017, 07:26AM Location: Perth Posts: 34
| If memeory serves impulse was good but also screwed with this gen of rpg the rest im nit 100% sure if they were able to work bit we can always try may even get the implulse kink out
This is my BOOM STICK | Back to top | |
Kharon | Sat Oct 07 2017, 02:14AM | |
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 Joined: Thu Sep 07 2017, 01:32PM Location: Perth Posts: 76
| Maybe we could try Extended Mag instead of impulse?
Chaps, I really want to do a Fire Pistol because thats a great idea, However i am worried about a conflict with Frost Pistol. So maybe if we assign Frost Pistol to certain Pistols, eg. USP, P228, Deagle and Fire Pistol to the Rest.
What do you guys think
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chaps | Sat Oct 07 2017, 03:01AM | |
| ![Public Members Public Members]() Registered Member #7 Joined: Tue Sep 26 2017, 06:28AM Location: Sydney, Australia Posts: 2
| Hmm Extended Mag doesn't sound too bad the Ammo Pack idea would work nicely with it.
Also i'm fairly sure that there aren't any major conflicts with Fire & Frost Pistol at least that i can recall.
[ Edited Sat Oct 07 2017, 03:16AM ] | Back to top | |
Scoota | Sat Oct 07 2017, 05:10AM | |
|  Scoota
 Joined: Mon Sep 11 2017, 07:26AM Location: Perth Posts: 34
| Its worth a try we can always tinker
This is my BOOM STICK | Back to top | |
Kharon | Sat Oct 07 2017, 05:11AM | |
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 Joined: Thu Sep 07 2017, 01:32PM Location: Perth Posts: 76
| There may not be any direct conflicts but it just seems a bit silly to me to freeze and burn a target at the same time
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- admin
[ 1 year, 3 months, 2 weeks, 4 days, 10 hours, 24 mins, 17 secs ago ] - Kharon
[ 2 years, 3 weeks, 18 hours, 40 mins, 33 secs ago ] - THE_ART_OF_KS
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